For this project, I worked with Key Lime Interactive, a customer experience and user experience research, strategy and design services agency, in order to conduct research into the future media and entertainment industry and determine theoretical implementations for upcoming technologies. This project primarily focused on in-person events such as concerts or festivals. For this project, I started off by researching how technologies were being used in current in-person events and identifying possible technologies that could impact this scene in the future. I then narrowed the scope to primarily focus on VR and AR concepts. With this lens I was able to identify current problem areas in concert settings then begin to ideate on potential solutions involving VR and AR. I documented problems and documentations, then selected AR glasses and wristbands to move further with and create low-fi and mid-fi prototypes. The wristband and glasses would project prompts throughout a concert to interact with the performer as well as monitor vitals to keep the user safe.
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